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Blender Studio Projects: Digital Movie-Making, by Tony Mullen, Claudio Andaur
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Learn how to get professional results from Blender
Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games.
Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way.
- Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max
- Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software
- Shows you how to use Blender attributes and tools for professional results
- Allows you to emerge with finished, renderable objects and assets for use in film, video, or games
- Includes a DVD with starter, intermediate, and final files, plus movie files for reference
This unparalleled book contains everything you need to know to take your Blender skills to a new level.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
- Sales Rank: #789784 in Books
- Published on: 2010-05-24
- Original language: English
- Number of items: 1
- Dimensions: 9.22" h x .64" w x 7.40" l, 1.44 pounds
- Binding: Paperback
- 272 pages
From the Back Cover
You can do it with Blender, and here's how
Create professional assets for film, video, and games with open-source Blender 3D animation software and this project guide. Using the Blender-created short film Mercator as a real-world tutorial, this unique book reveals animation and movie-making techniques and tricks straight from the studio.
Master the essentials of preproduction. Organize sequences and shots and build an asset library. Re-create an action scene from Mercator using actual movie assets. It's all here and more in this hands-on guide.
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Learn key Blender attributes, tools, and pipelines for professional results
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Conceptualize, write a story, sketch the art, and storyboard your concepts
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Organize sequences and shots, build an asset library, and create 2D and 3D animatics
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See step by step how to add textures and materials for added realism
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Learn organic and inorganic mesh modeling and add clothing that wrinkles and moves
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Master the rigging of objects, environments, and characters
VALUABLE COMPANION DVD
The DVD includes starter, intermediate, and final files, as well as movie files to help you every step of the way.
About the Author
Tony Mullen, PhD, teaches computer graphics and programming at Tsuda College and Musashino Art College in Tokyo. His screen credits include writer, codirector, or lead animator on several short films, including the award-winning live-action/stop-motion film Gustav Braustache and the Auto-Debilitator. He is the author of Mastering Blender, Introducing Character Animation with Blender, and Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D, all from Sybex. Claudio "malefico" Andaur is an artist with extensive experience in the use of open-source tools. He works for Licuadora Studio, an animation studio in Buenos Aires, and was cowriter, TD, modeler, animator, and animation supervisor on the 3D CG feature film Plumiferos, produced in Argentina. He won the Blender Foundation's Suzanne Award for Best Character Animation in 2009.
Most helpful customer reviews
12 of 14 people found the following review helpful.
Great idea, well executed
By Michael Tiemann
This book is a well-executed collaboration between one of the premier Blender writers, Dr. Tony Mullen, and one of the most productive and innovative team of Blender animators, the Argentinians who produced Plumiferos. Designed for those who are familiar with Blender, it focuses on the workflow and the work of producing a professional animation, from concept to story board to animatics to the full-on realization of 3d. Rather than focusing on the basics of character and prop modeling (which is well-done in Introducing Character Animation with Blender, Mastering Blender, and Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D), this book focuses on asset management, file and library organization, and all the other aspects of movie production that are absolutely essential to a successful project.
The book's bonus DVD holds nothing back, providing characters, scenes, and software programs that are right now being used to realize a new movie project. Plus, the illustrations are very will done, too. In the past, Blender books have suffered from poor translation from screen image to book image. It looks like the problems of much earlier books has been fully solved with the latest crop, which certainly includes this one.
6 of 11 people found the following review helpful.
To brasilians and the world
By J. Sousa
Aos brasileiros interessados...
O livro � interessantiss�mo, pois entra em assuntos de uma pr�-produ��o at� a conclus�o de um filme.
� claro que um livro n�o seria capaz de de abordar todos os aspectos de cinema mesmo por que ele tem o objetivo tamb�m de transmistir alguns conceitos sobre a ferramenta Blender.
Mas gostei e � mais um bom livro do Tony.
To the world.
The book is really interesting... talks about many diferents points of a film production using the Blender tools.
Of course it's not possible to show every think but it can give us a path.
One more good book of Tony.
1 of 3 people found the following review helpful.
ahead of my time
By Victor Green
it's to advanced for a beginner like me. but for some one with a little more experience this would be a nice resource.
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